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Called "The Zoe Post", it was a lengthy, detailed account of their relationship and breakup that included copies of personal chat logs, emails, and text messages. The controversies and events that would come to be known as Gamergate began in August 2014 as a personal attack on Quinn, incited by a blog post by Quinn's former boyfriend, Eron Gjoni. Game developer Zoë Quinn was the initial target of the harassment campaign She ultimately fled her house out of fear for her safety. Quinn documented the harassment she received and spoke openly to the media about it, which led to even more intense abuse against her, including the posting of her home address online. Quinn was subjected to several months of harassment after its release, including rape and death threats. The game received positive reviews in the gaming media, but faced backlash online from gamers who disliked its departure from typical game formats emphasizing violence and skill and who opposed "political" intrusions into gamer culture.

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In 2013, Zoë Quinn, an independent game developer, released Depression Quest, a text-focused game designed to convey the experience of depression through a series of fictional scenarios, based in part on Quinn's own experience with the illness.

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5 Social, cultural, and political impact.

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  • 3.2.1 Fine Young Capitalists post-Gamergate.
  • 3.2 Efforts to affect public perceptions.
  • Gamergate has been viewed as a contributor to the alt-right and other right-wing movements. Gamergate led figures both inside and outside the gaming industry to focus on methods of addressing online harassment, ways to minimize harm, and prevent similar events. Many supporters of Gamergate opposed the increasing influence of feminism and so-called " social justice warriors" on video game culture. Gamergate is described as a culture war over cultural diversification, artistic recognition, feminism in video games, social criticism in video games, and the social identity of gamers. Gamergate supporters frequently denied that the harassment took place, falsely claiming it to be manufactured by the victims. These claims were widely dismissed as trivial, conspiracy theories, baseless, or unrelated to actual issues of ethics in gaming and journalism. More broadly, they alleged unethical collusion between the press and feminists, progressives, and social critics. Gamergaters created conspiracy theories falsely accusing Quinn of an unethical relationship with video game journalist Nathan Grayson. Gamergaters claimed to promote ethics in video games journalism, claimed to be protecting the "gamer" identity, and opposed what they saw as " political correctness" in video games.

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    Gamergate proponents ("Gamergaters") stated that they were a social movement, but lacked well-defined goals, a coherent message, and leaders, making Gamergate difficult to define. The harassment campaign included doxing, rape threats, and death threats. Beginning in August 2014, Gamergate targeted women in the video game industry, most notably feminist media critic Anita Sarkeesian and video game developers Zoë Quinn and Brianna Wu, among others. It was conducted using the hashtag "#Gamergate" primarily in 20. Gamergate or GamerGate was a loosely organized misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture.











    Social empires hack dragon